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Age of empires 2 map seeds
Age of empires 2 map seeds









I'm sure the other maps have more subtle features that may make one base a stronger/weaker starting position to be in over the other (usually in how grouped tc resources are and how close 2nd and 3rd hunts/golds/stones are to the first tc). I'd like to see more of those kinds of maps randomly generated for all players, and not have to rely on my own personal modding which would force me to host a game.As the title implies, is this a doable change that can be made? Particularly Arabia stands out as inconvenient (Where are the bloody hunts?) and (in 2v2) downright unbalanced to play on (3 or 4 entry points vs 2 entry points in the natural cliff wall-off in some variants). There were seas, islands, these really narrow channels you could sail through. The other night I played on a map called "Brazil", and that map felt like an old traditional Coastal map from Age of Empires / Rise of Rome. And again in AoK it feels more like Mediterranean, that is another map set, than it's own unique map. It gave similar maps in Age of Empires, something close to Coastal, but typically had a large body of water. I'll have a look, but even so the game, as a whole, for all players, in my opinion, needs to have this tweaked. Here's a link to all you need to know:Įven if I was shown how I wouldn't know where to start. rms scripts are easy to learn and mod into the game, and with a little effort you can recreate the old convoluted coastal generation. The good news, should you undertake it, is that. The reason the Coastal map seems different to you is that the parameters in the Coastal. Originally posted by SamiSnowden:The game uses an algorithm to interpret.











Age of empires 2 map seeds